Tim Murphy's .NET Software Architecture Blog

Project Spark

Project Spark Maze Making Technique

When I first started creating Project Spark worlds I would try to build a mountain and then tunnel through it to create halls and rooms. This really became a test of patients. Once you have created a narrow space with ceilings it is hard to get your camera in the right place to know which direction your tunnels are heading, how close you are to the outside of your terrain and good luck placing props. The solution is actually pretty simple. Use the Add tool with the cube brush and make your corridors ......

Project Spark Development On Windows 8 With A XBox Controller

As you may have noticed, I really enjoy building Project Spark games. Until recently you have only been able to create them on Windows 8.1. Now you have the option of playing Project Spark on XBox One with XBox 360 coming in the future. While I don’t have an XBox I have realized that there are just some things that you can’t do without a controller. The biggest one for me is manipulating the size of trigger zones around props. In order to gain this capability I picked up a second hand controller ......

Presenting Project Spark At Chicago Code Camp

It is conference time again and this year I am speaking at the Chicago Code Camp on my latest addiction: Project Spark. This is the game that is currently in beta on Windows 8 and XBox One which doubles as a game development environment. Come and see how you can enjoy this and even spend more time with your kids and subliminally teach them how to code. Register at the link below. http://www.chicagocodecamp.... ......