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Chris G. Williams Beware: I mix tech and personal interests here.

Yesterday, when I mentioned the possibility of taking HA! open source, I got some terrific feedback (more than expected, in fact) in my comments section and also some private emails. One of the emails suggested I look into the Microsoft Shared Source Initiative instead of some of the more restrictive Open Source licensing options I had mentioned previously. (FYI: The licenses published on this site are intended for people using MS source code, but it wouldn't take much tweaking to adapt one of them to my needs here. The Community License is a good example.)

Along with this licensing model, a potential new home for HA! was recommended, in the form of CodePlex. I haven't spent much time there yet, but if I do end up cracking open the source code for HA! this seems like a good place to be.

As always, your thoughts and (likeminded or dissenting) opinions are welcome on this subject. Just keep it friendly.

Posted on Friday, July 21, 2006 4:39 AM Game Development , General Interest , Heroic Adventure! | Back to top


Comments on this post: Shared Source vs Open Source and a new home.

# re: Shared Source vs Open Source and a new home.
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I'll second the recommendation to look into CodePlex. From the little I have used it so far, I have been very impressed.
Left by Jay Miller on Jul 21, 2006 5:36 AM

# re: Shared Source vs Open Source and a new home.
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make it 'open source', but severely restrict who has access to the code. If you host it on codeplex, you'll get to play with TFS, which would be cool. I work in the b0rg, and I still haven't had a chance to play with it. I'd def contribute.

If you don't want to be too open, then just have people tell you they're interested, and then give them access to your source repository.

putting the game on codeplex would probably raise awareness, since there aren't that many projects there yet. I'm not sure if you'd see that as a positive or a negative, though.
Left by Cullen on Jul 21, 2006 10:23 AM

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