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So if you haven't noticed by the loads of info I'm mentioned about it, I'm working on an Asteroids clone called Ambush using RhinoXNA (a graphics library I developed over XNA).  I've been working on it for a month or two now and here is a list of what I have left to do:

Must Haves

  • Collision (asteroids, ship, bullet)
  • Ability to shoot bullets
  • Lives and player ship death (including returning to main menu after Game Over)
  • Finish Help Menu

Nice To Haves

  • RhinoXNA splash screen
  • Intro story
  • Game story
  • Multiplayer

Still lots of work, but piece by piece I'm hoping it comes together in the next week.  Although, with Halo: Reach I don't know how much coding I'll get in...

Posted on Monday, September 20, 2010 6:22 AM Updates | Back to top


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